Reworked Mesh- Some things are deleted/moved because it clipped or because it was needed to fix transparency issues.The fixed version has proper Lod assignment. Lods - The original has the Very High Lod (Lod0 - 16k) copied to ALL lods.I reduced that to 8k just by deleting the duplicate. The original is 16k polycount because of that. Removed duplicate - This mesh was duplicated on top of itself.I've also reworked the texture files to match the new UV map. UV Map- the UV map wasn't on top of the texture.With the fixed version it's a lot better (but not completely gone, unfortunately). Genetics: skin eyebrows eyes /lenses facial hair body hair Hair: female, male child, toddler, infant hair color Makeup: eyelashes, eyeshadow, eyeliner, eyebag blush lipstick, lip color face. Transparency issues - they were horrible.
I really recommend to delete the original (or retextures of it) if you have it in game, because the hair is super broken on multiple levels. I have never seen a mesh as bad as this one. This hair was a complete mess! I wanted to make a default replacement with this hairstyle, but I needed to fix so many things that I thought it was better to also release it as a non-default. Textures: regular ( IfcaSims) & dreads ( FairsteadSims)